DnD3.5 Character Sheet
Character: Alexei
Player: anth
Class: Warlock
Level: 6
Race: Human
Alignment: CN
Patron: Old One, Tsathougga
Origin: Vaasa, Forgotten Realms
Residence: Castle Dreadwood, Keoland, World of Greyhawk
Experience: 15100 xp, Next level: 21000 xp
Abilities
S: 8 / -1
D: 16 / +3
C: 10 / 0
I: 16 / +3
W: 14 / +2
CH: 18 / +4
Com: 17
Hit Points
Hit Dice: 6d6+0
6 + 6 + 6 + 6 + 6 + 3 = 33 Hp
Vision and Visibility
Darkvision (Devil’s Sight) : 120’
Armor
Proficient with light armor, no shield
10 + Bracers +7 + Ring +2 + Staff +1 = AC 23
Staff 50 charges, cast Shield, AC 26
Saving Throws
Fort: +2 + CON +0 = +2
Ref: +2 + DEX +3 = +5
Will: +5 + WIS +2 = +7
Initiative
DEX +3
Speed
Land Speed: 30’/round, 300’/minute, 3 miles/hour, 24 miles/day
Run 120’ for 1 minute (then rest for 1 minute)
Hustle 60’ for 1 hour (per day, otherwise nonlethal dmg)
Walk 30’ for 8 hours
Forced March, walk more than 8 hours; CON check or non lethal dmg
Fly speed: same as land
Flight good maneuverability:
Minimum forward speed: none
Hover: yes
Move backward: yes
Reverse: -5’
Turn: 90°/5’
Turn in place: +90°/-5’
Maximum turn: any
Up angle: any
Up speed: x1/2
Down angle: any
Down speed: x2
Between down and up: 0’
Attack Rolls
Melee: BAB +4 + STR -1 = +3
Missile: BAB +4 + DEX +3 = +7
Weapons
Proficient with all simple weapons
Eldritch Blast +7 vs. unarmored (touch) AC / 3d6 nontyped dmg, 120’, 20/x2
Dagger (finesse) +7 / 1d4-1 pierce/slash dmg, range increment 10’, 19-20/x2
Class skills
Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Intimidate (Cha), Jump (Str), Knowledge arcana (Int), Knowledge the planes (Int), Knowledge religion (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha).
Bonus Class Skills: Diplomacy (Cha), Performance, Singing (Cha).
Skill Points
Skill points per level x level + 3 : (Class +2, INT +3, Human +1 = 6) × 9 = 54
One skill point per favored class level: 6
=
60 skillpoints
Free skills: FR Common, FR Goblin, Abyssal, Infernal, Aklo, Keolandish, Knowledge GH History +2, Knowledge GH Royalty/Nobility +1, Knowledge GH Geography +1, Knowledge Nature +1, Draconic
0
Synergy: Bluff 5, Diplomacy 5, Disguise 5, Knowledge Arcana 5, Sense Motive 5, Perform Sing 5.
30
One skill point: Concentration 1, Intimidate 1, Profession Sailor 1
3
Trained only: Knowledge The Planes 1, Knowledge Religion FR 1, Knowledge Religion GH 1, Spellcraft 1, Use Magic Device 1.
5
Cross class: Hide 2, Move Silently 2
4
Cross Class, Trained only: Decipher Script 2, Disable Device 2, Knowledge Dungeoneering 2, Language GH Common 2, Open Lock 2, Sleight of Hand 2.
12
Skill Tricks: Assume Quirk (Disguise 5) 2, Collector of Stories (Knowledge 5) 2, Second Impression (Bluff 5, Disguise 5) 2.
6
(at later levels: Rethorical Flourish (Diplonmacy 8) 2, Social Recovery (Bluff 8, Diplomacy 5) 2.)
0
Skills
Legend:
C : Class Skill
T : Trained Only
FR : Forgotten Realms
GH : Greyhawk
Camp : Training Camp in Greyhawk
- Appraise +3 : INT +3
- Appraise, Singing +5 : INT +3, Synergy Singing +2
- Balance +3 : DEX +3
- Bluff C +15 : CHA +4, Rank +5, Beguiling Influence +6
- Climb -1 : STR -1
- Concentration C +1 : CON +0, Rank +1
- Concentration, Singing C +3 : CON +0, Rank +1, Synergy Singing +2
- Craft C +3 : INT +3
- Decipher Script T +4 : INT +3, Rank +1
- Diplomacy C +19 : CHA +4, Diplomacy +5, Synergy Bluff +2, Synergy Sense Motive +2, Beguiling Influence +6
- Disable Device T +4 : INT +3, Rank +1
- Disguise C +21 : CHA +4, Rank +5, Synergy Bluff +2, mask of Many Faces +10
- Escape Artist +3 : DEX +3
- Forgery +3 : INT +3
- Gather Information +4 : CHA +4
- Handle Animal T –
- Heal +2 : WIS +2
- Hide +4 : DEX +3, Rank +1
- Intimidate C +13 : CHA +4, Rank +1, Synergy Bluff +2, Beguiling Influence +6
- Jump C -1 : STR -1
- Knowledge, Arcana CT +8 : INT +3, Rank +5
- Knowledge, Religion, GH CT +4 : INT +3, Rank +1
- Knowledge, Religion, FR CT +4 : INT +3, Rank +1
- Knowledge, The Planes CT +4 : INT +3, Rank +1
- Knowledge, Dungeoneering T +4 : INT +3, Rank +1
- Knowledge, Geography, GH T +4 : INT +3, Camp +1
- Knowledge, History, GH T +5 : INT +3, Camp +2
- Knowledge, Nature T +4 : INT +3, Camp +1
- Knowledge, Nobility/Royalty, GH T +4 : INT +3, Camp +1
- Language, Abyssal T : INT
- Language, Aklo T : Old One
- Language, Common GH T :
- Language, Common FR T : Free
- Language, Draconic T : Camp
- Language, Goblin FR T : INT
- Language, Infernal T : INT
- Language, Keolandish T : Camp
- Listen +4 : WIS +2, Buxuzik +2
- Move Silently +4 : DEX +3, Rank +1
- Open Lock T +4 : DEX +3, Rank +1
- Perform, Sing C +9 : CHA +4, Rank +5
- Perform, Act +4 : CHA +4
- Profession, Sailor C +3 : WIS +2, Rank +1
- Ride +3 : DEX +3
- Search +9 : INT +3, All-seeing Eyes +6
- Sense Motive C +7 : WIS +2, Rank +5
- Sleight of Hand T +6 : DEX +3, Rank +1, Synergy Bluff +2
- Spellcraft CT +6 : INT +3, Rank +1, Synergy Arcana+2
- Spot +10 : WIS +2, All-seeing Eyes +6, Buxuzik +2
- Survivial +2 : WIS +2
- Swim -1 : STR -1
- Tumble T –
- Use Magic Device CT +5 : CHA +4, Rank +1
- Use Rope +3 : DEX +3
- Rally +6 : CHA +4, Synergy Diplomacy +2
- Asume Quirk Disguise 5
- Collector of Stories Knowledge 5
- Second Impression Bluff 5, Disguise 5
Feats
Human: 5E Lucky, but only 2/day
Lvl 1: Enable Familiar, prereq Knowledge Arcana +4
Lvl 3: Improved Familiar, imp
Lvl 6: Extra Invocation (least)
(Buxuzik within 5’: Alertness)
Invocations
3 least, 1 lesser, 1 feat least.
Least: Mask of Many Faces (Level 1 Disguise Self)
Least: All-seeing Eyes (comprehend languages on text, +6 spot, search)
Least: Devil’s Sight, change range from 30’ (3.5) to 120’ (5E)
Lesser: Fell Flight
Feat: beguiling influencer (+6 bluff, diplomacy, intimidation).
Class Abilities
Eldritch Blast
DR 1/cold iron
Deceive Item, take 10 whith skill Use Magic Device
variant class:
At lvl 2, swap detect magic to awakened mind.
Duration: 1 round/level (6 rounds)
Range: short, 25’ +5’/2 levels (40’)
Telepathy must be initiated by Alexei, can be extended by spending more actions.
Only one creature at a time
2-way telepathy
Language not a barrier
Encumbrance
Light Load: #0-26, Max DEX +3, Check Penalty 0, Run x4 : 30’
Medium Load: #27-53, Max DEX +3, Check Penalty -3, Run x4 : 20’
Heavy Load: #54-80, Max DEX +1, Check Penalty -6, Run x3 : 20’
Equipment
On body
Adventuring clothes
Crystal that glows in the dark (trinket)
2 daggers
Glass staff
Bracers
Ring
Rope, silk 50’
On horse
Fine clothes
Tent
Bedroll
Wine skin
10 dry rations
10 torches
Tinderbox
Net
On Buxuzik
Potion of Healing
Money/Gems
CP: 30
SP: 73
EP: 1
GP: 9
PP: 0
Gems: 3 diamonds a 100 gp, (45 pearls sold?)
Jewlery:
Magic Items
Glass staff, 50 charges of Mage armor or Shield, +1 shield bonus to AC
Bracers of Defence +7
Ring of Protection +2
Potion of Healing (Buxuzik)
Spider Staff, Adamantite quarter staff +1d6 poison, 50 charges Web, Spider climb (Cormac)
Bow +2 (Cormac)
Mirror Mask of truesight (Ohornoff)
Living armor of vines (Ohornoff)
Evil chain (Ohornoff)
Bag of Holding (Ohornoff)
Boots of Striding and Springing (Ohornoff)
Sword “Talon” +1 (Gorm)
Sword +2 (Gorm)
Bracers +3 (Gorm)
Dimensional Shackles (Gorm)
Henchmen/Animals
Flygande Maran III, Black Mare
Light horse, Large animal
HD: 3d8+6 (19 hp), Init: +1, Speed: 60’
AC: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Att: Hoof -2 / 1d4+1, Full: 2 Hooves, Space: 10’, Reach: 5’
Abilities: S: 14, D: 13, C: 15, I: 2, W: 12, CH: 6
Saves: Fort +5, Ref +4, Will +2, Skills: Listen +4, Spot +4
Qualities: Low light vision, Scent, Feats: Endurance, Run
Env: Temperate plains, Domesticated, CR: 1
Cannot fight while carrying a rider, Light load: -#150, Medium: #151-300, Heavy: #301-450, Drag: #2250
Buxuzik, Imp from Old One Tsathoggua
Devil, Tiny Outsider (Evil, Extraplanar, Chaotic), Familiar from Old One
Imp HD: 3d8 (13 hp)
Alx 33 hp / 2 = 16 hp
Bux 16 hp
Init: +3, Speed: 20’, Fly: 50’ (perfect)
Imp AC: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Alx +3 natural AC
Bux AC: 23 (+2 size, +3 Dex, +8 natural), touch 15, flat-footed 20
Imp BAB +3
Alx BAB +4
Bux BAB +4
Att: melee sting +9 / 1d4 + poison, save: fort DC 13, 1d4 DEX / 2d4 DEX
Space: 2½’, Reach: 0’
Special: at will: Detect Good, Detect Magic, Invisibility (self), 1/day: Suggestion, DC 15, cast lvl 6, 40’, 1/week: Commune 6 questions, cast lvl 12, Alternate form: Raven (can speak) or Rat
Qualities: DR 5/good or Silver, Darkvision (devil) 60’, Fast Healing 2, Immunity to poison, Resistance to Fire 5
Abilities: S: 10, D: 17, C: 10, I: 10, W: 12, CH: 14
Imp Base Save: Fort +3, Ref +3, Will +3
Alx Base Save: Fort +2, Ref +2, Will +5
Bux Base Save: Fort +3, Ref +3, Will +5
Saves: Fort +3, Ref +6, Will +6, Feats: Dodge, Weapon Finesse
Skills: Diplomacy +8, Hide +17, Knowledge Planes +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)
Alx doesn’t have skill ranks above 6 yet
(imps has 6 ranks in each skill and 8 skill points)
Env: Old One, Familiar, CR: 2, Align: CE,
2’ tall, #8, red, smiling, horns, bat wings, stinger
Languages: Infernal, Abyssal, Celestial, all other languages: Devil Telepathy
Personality: very cowardly, lazy, whining
Familiar traits
Summon: ritual cost 100 gp, takes 24 h
If familiar dismissed or dies, master loses 200xp/lvl, save vs fort DC 15 for ½
If slain, can’t summon familiar for 1 year, but it can be resurrected with no CON loss.
Familiar abilities based on masters character level, not class level
HD 3d8, but in all other cases uses masters HD, Alexei level 6
Master get alertness feat if familiar within 5’
Improved Evasion (Ex): Ref save for ½ or no dmg
Telepathic link (Ex) 1 mile
Deliver touch spells (Su) that caster casts when familiar is within 5’
Description
Taken Name: Alexei Ivanovich Vasilev
Real Name: Iosif Vladimovich Zacharov
Alias: Conan O’Donnell
Alias: Noah, the old bemused man
Alias: Alfredo, the threatening gangster
Alias: Anya, the whimsical farm girl
Race/Background: Damarian Human from Forgotten Realms
Birth date: ?
Age: 28
Sex: ♂︎
Size: M
Height: 6’0”
Weight: #158
Hair: Medium length, Black in pony tail
Beard: Handlebar and Van Dyke
Eyes: Black
Skin: Light green
Blood: green
Handedness: Right
Description: In original form: good looking, ponytail, Handlebar, Van Dyke Beard, whole and clean clothes.
He is lively and charming, but caught off guard he can appear haughty, arrogant and condescending.
Background: Charlatan/Entertainer
Personality Traits: Fall in love easily, Always try to look sharp and clean, Like to do what people least expect of me.
Ideals: Free spirit, “no one tells me what to do”.
Bonds: Tries to preserve text that is heretical.
Flaws: I can’t resist a pretty face. Afraid of Pain and Dying.
Quotes:
Background history:
Alexei, born as Iosif, in Vaasa, Forgotten Realms, a rocky, infertile and barren land, partly covered by the Great Glacier. Three features:
- Bloodstone Pass, the only entrance to the country, heavily guarded.
- Telos, a primordial of living metal fell through the sky. a city was built in the crater where the body fell, and there’s a lot of warlocks of Telos.
- Castle Perilous, ruled by the Lich King Zhengyl, in the dungeons under the castle is a portal to Orcus’ layer in the Abyss.
Alexei was born as warlock, but not to Telos, but an other Old One.
In his youth, Alexei didn’t like the warlocks of Telos so he played them a prank.
This wasn’t well received and he had to disguise himself and flee the country.
If he ever return to Vaasa he will be executed.
Iosif, disguised and with the new alias Alexei, started to work at a circus in Neverwinter.
Alexei, with friends from the circus, helped three dwarven brothers to retake the mines of Phandelver.
Alexei with friends passed through a portal to the world of Greyhawk.
Now all live at Cormacs Castle Dreadwood,
Sponsor: Goeriak, king of Keoland
Party:
Alexei Ivanovich Vasilev chaotic human warlock
Ohornoff evil dworc druid/master of many forms
Gorm Ignatius neutral dwarven barbarian/fighter
Cormac O’Donnell chaotic human bard
Residence: Castle Dreadwood
Places of Interest:
North: Dreadwood, enormous forest, very dangerous.
North West, City of Burle, ruler Lady Kiara Noctiagus
East, Seaton, Plundered by Sea Princes half a year ago, still rebuilding
South West, Hool Marshes, Lizardmen, cult of Dagon
South, Saltmarsh, recently, within half a year, fortified. Now city walls and pop 4500
Further South, Sea Princes
People:
Goeriak Constant, King
Eorwyn, Sage/Teacher
Lady Kiara Noctiagus of Burle, Paladin ?
Reynard Yargrow, Archdruid of Obad-Hai in Dreadwood (knows about Narnia)
Saltmarsh
Bengt, Guard, IQ85
Cradoc Stonehorn, male h-orc fighter, prison sergeant, history buff
Eliander Furenzoe, male human fighter, watch sergeant, history buff with library
Tavern, The Wicker Goat, Lankos Kurd & Nestor
Faithful Quartermasters of Iuz, female tiefling, captain Xendros, drug dealer
Harbour Tavern, The Empty Net
Gellan Primosio, male noble 60 yrs, gems from the Black Ice, interesting safe
Smithy, the Dwarven Anvil, Mathra & Jasker, armor for Albert the Goat
Eda Oweland, female noble, can talk like lower class, mayor, will get my armor
Anders Solomor, 18 yo rich noble
Dwarven Mines
Winston Store, run by H-ling
Standing Stones, Stonehenge on island, now also druid cove of Obad-Hai, and Lighthouse/Watch
Castle Staff:
Arborious, male human ranger
Astenon, male human wizard
Caine the Despised, male h-elf hunchback Cleric of ?
Caledon, male human druid
Elaine, female human fighter
Geolyn, female dwarf fighter
Gerald the Seeker, male human cleric of Fharlanghn
Griff, male human fighter
Grumash, male h-orc fighter
Hilgaarde, female human wizard
Leif Sternson, male human fighter
Lida, female human cleric of Heironeous
Kellin, male elf fighter
Megarond the Bald, male human fighter, captain
Mylor, male human wizard
Nestor, male human,fighter, cook
Radric, male dwarf fighter, stable
Tenbar, male dwarf fighter, smith
Edmond Ederhart, male human latrintömmare
Eggberth Ederhart, male human latrintömmare
Mission: find info about Scarlet Brotherhood, leave my armor to Eda, leave Gorms sword to Seaton.
Contacts/Friends:
Enemies: Sea Princes, The Scarlet Brotherhood
Date Created: 01 april 2017
DM: Den som är dem
Campaign: Öh, va?
Miscellaneous
Todo & Q
- Buy Disguise KIt
- Permanency, Cormac Darkvision, Gorm Enlarge?
- Can Buxuzik share invocations?
- Can one “fly” (become lighter) when riding?
- Raise Dead / Resurrection
- Hire henchmen, a thief and a wizard
Rulebreakers
- Hp: rolled 6,7,7,8 on d8, all lowered one step to be d6 became 6,6,6,6.
- Bonus class skills: Diplomacy, Singing.
- Eldritch blast 120’, as in 5E.
- Devil’s Sight 120’, as in 5E.
- Luck feat from 5E, but only 2/day.
- Can have imp as improved familiar from level 6.
- Familiar empathy 1 mile changed till telepathy.
- Buxuzik is Chaotic, not Lawful
- Glass Staff / Staff of Defense: ändrat Shield från 5E till 3E, samt sänkt från 2 charges till 1 charge.
- Mask of Many Faces kommer från 5E.
Wishlist
Fiendish Resiliance level 8, 13, 18 become variant class, change to 5E Old One powers level 6, 10, 14.
Level 8 Entropic Ward
If an enemy attacks he has -3 to hit. If the attack misses I have +3 to hit against him next round.
Can be used once every encounter.
Level 13 Thought Shield
No one can read my thoughts unless I want to.
No one can detect me unless I want to.
Level 18 Create Thrall
If I touch a humanoid as a full round action (meaning the humanoid is restrainred in some way) it’s charmed (no save).
The charm last indefinite and won’t break if I abuse charmed humanoid.
The only way to break it is by someone else uses magic like remove curse or dispel magic.
I can only have one thrall at a time, if I make a new one the first will be released.
Level 8 Invocation Invisibility
Level 8 Skill trick
Level 9 Feat Extra invocation Agonizing Blast (5E)
Level 10 Skill trick
Level 11 Invocation Devil’s Whisper (Suggestion)
Level 12 Feat Extra Invocation Flee the Scene (short range teleport)
Feats
- MM, Ability Focus, -, +2 on special attack
- MM, Empower Spell-Like Ability, (max spell lvl = ½ caster lvl), +50 % on variables 3/day
- MH, CA, Danger Sense, Improved Initiative, reroll initiative 1/day
- MH, CW, Dash, -, Speed +5’
- CAr, Extra Invocation, (invocations), Know one more invocation one grade less than max.
- CAr, Maximise Spell-Like Ability, -, Maximize all variables 3/day
- CS, Lucky
Magic Items:
- Complete Arcane, Warloc’s Scepter, extra Eldritch Blast dice with charges
- Complete Arcane, Chasuble of Fell Power, lesser/greate, extra Eldritch Blast dice
- Complete Mage, Rod of Eldritch Power, on Eldritch Blast invocation
- Expedition to Castle Ravenloft, Codex Advocare, extra invocation
- 5E Rod of the Pact Keeper, bonus on spell attacks and DC, regain spells
Invocations:
- CAr, Least: Baleful Utterance, Dark One’s Own Luck, See the Unseen; Lesser: Charm, Curse of Despair, Flee the Scene, Walk Unseen; Greater: Chilling Tentacles, Tenacious Plague; Dark: Dark Foresight, Path of Shadow, Retributive Invisibility, Word of Changing.
- CM, Least: Serpent’s Tongue; Lesser: Disembodied Hand, Weighty Utterance; Greater: Devil’s Whisper.
- 5E: Agonizing Blast, Ghostly Gaze, Dreadful Word, Misty Visions, Whispers of the Grave, Witch Sight.
- 4E: Hellraiser Chains, Steal Life
- Homebrew: Hideous Laughter, Unseen Servant, Detect Thoughts, Slow, Animate Object, Arms of Hadar, Hunger of Hadar, Magic Jar.
Cantrip (Prestidigation, Thaumaturgy, Druidcraft)
Curse of the Night Hag
Curse of the Putrid Husk
CoC d20: Flesh Ward / Self Ward
Dominate Person / Possession
Evil Eye
Dragon Shaman: Magic Insight, Baleful Geas
Combat
Alexei
2 Lucky rerolls/day
Spot +10 (+8 if Buxuzik isn’t close)
Init +3
Darkvision (Devil’s Sight) 120’
33 Hp
AC 23 Touch 16 Flatfooted 20
(AC 26 with shield spell)
DR 1/cold iron
Saves Fort +2, Ref +5, Will +7
Speed 30’, #27- 20’
Fly 30’
Eldritch Blast 120’, +7 vs unarmed AC, 3d6, 20/x2
Buxuzik
Treated as level 6
Detect Good/Magic, invisibility (self), Suggestion 1/day, 40’, DC 15
Spot +7
Init +3
Darkvision (Devil’s Sight) 60’
16 hp
Fast Heal +2
AC 24 Touch 16 Flatfooted 21
DR 5 / Good or Silver
Poison immunity
Resistance to Fire 5
Saves: Fort +3, Ref +6, Will +6
Improved Evasion (Ex): Ref save for ½ or no dmg
Speed 20’, Fly perfect 50’
Att: melee sting +9 / 1d4 + poison, save: fort DC 13, 1d4 DEX / 2d4 DEX