DnD 3.5 Warlock

Skickad

Warlock Invocations

DnD3.5
https://srd.dndtools.org/srd/magic/invocations/classInvocationLists/warlockInvocations.html

Complete Arcane, Least:
  • Frightful Blast, CAr, least essence: Target must make Will save or become shaken.
  • Sickening blast, CAr, least essence: Target must make Fortitude save or become sickened.
  • Eldritch Spear, CAr, least blast: Blast range increases to 250 feet, no range increments.
  • Hideous Blow, CAr, least blast: Melee attack channels eldritch blast.
  • Baleful Utterance, CAr, least, 2: A single syllable of the Dark Speech (Book of Vile Darkness), an object or area affected as if shatter spell cast.
  • Beguiling Influence, CAr, least, 2: +6 on Bluff, Diplomacy, Intimidate.
  • Dark One’s Own Luck, CAr, least, 2: Add CHA to one of your saves. You can change save.
  • Darkness, CAr, least, 2: As the spell Darkness.
  • Devil’s Sight, CAr, least, 2: See normally in darkness and magical darkness out to 30’.
  • Earthen Grasp, CAr, least, 2: As the spell Earthen Grasp from CAr.
  • Entropic Warding, CAr, least, 2: As the spell Entropic Shield + Pass without Trace + Can’t be tracked by scent (can be smelled, but not tracked).
  • Leaps and Bounds, CAr, least: Gain bonus on Balance, Jump, and Tumble checks.
  • Miasmic Cloud, CAr, least: Create a cloud of mist that grants concealment and fatigues those who enter.
  • See the Unseen, CAr, least: Gain see invisibility as the spell and darkvision.
  • Spiderwalk, CAr, least: Gain spider climb as the spell and you are immune to webs.
  • Summon Swarm, CAr, least: Use summon swarm as the spell
Complete Arcane, Lesser:.
  • Beshadowed Blast, CAr, lesser essence: Target must make Fortitude save or become blind for 1 round.
  • Brimstone Blast, CAr, lesser essence: Blast deals fire damage and target must make Reflex save or catch fire.
  • Hellrime Blast, CAr, lesser essence: Blast deals cold damage and target must make Fortitude save or take –2 penalty to Dexterity.
  • Eldritch Chain, CAr, lesser blast: Blast jumps from initial target to secondary targets.
  • Charm, CAr, lesser, 4: As spell Charm Monster, but: 60’, will save, treat you as camrade, language dependent, only one creature at any time.
  • Curse of despair, CAr, lesser: Curse one creature as the bestow curse spell, or hinder their attacks.
  • Fell Flight, CAr, lesser, 3: Shadowy cape, fly at land speed. good maneuverability.
  • Flee the Scene, CAr, lesser, 4: As spell Dimension door, but short range (25’+5’/2lvls), Leave behind a major image of yourself for 1 round.
  • Hungry Darkness, CAr, lesser: Create shadows filled with a swarm of bats.
  • Stony Grasp, CAr, lesser, 3: As the spell Stony Grasp from CAr.
  • The Dead Walk, CAr, lesser, 4: As spell Animate dead, but if no material component (onyx gem 25 gp/HD of Undead) undead crumble to dust after 1 min/level.
  • Voidsense, CAr, lesser, 4: Blindsense 30’.
  • Voracious Dispelling, CAr, lesser, 4: As spell Dispel Magic, but item/creature affected takes 1hp/spell level, no save.
  • Walk Unseen, CAr, lesser, 2: As spell Invisibility, but self only.
  • Wall of Gloom, CAr, lesser: Use wall of gloom as the spell.
Complete Arcane, Greater:
  • Bewitching Blast, CAr, greater essence: Target must make Will save or be confused for 1 round.
  • Noxious Blast, CAr, greater essence: Target must make Fortitude save or be nauseated.
  • Repelling blast, CAr, greater essence: Target must make Reflex save or be knocked back.
  • Vitrolic Blast, CAr, greater essence: Blast ignores spell resistance and deals acid damage for several rounds.
    *Eldritch Cone, CAr, greater blast: Blast takes the shape of a cone.
  • Chilling Tentacles, CAr, greater, 5: As spell Evard’s Black Tentacles, but creatures within area takes 2d6 cold dmg even if not grappled.
  • Devour Magic, CAr, greater, 6: As spell Dispel Magic, but gain 5 temporary hp/level dispelled. Temp hp fade after 1 minute.
  • Enervating Shadow, CAr, greater: Gain total concealment in dark areas and impose a Strength penalty on adjacent living creatures.
  • Tenacious Plague, CAr, greater: Use insect plague as the spell, but the summoned locust swarm deals damage as a magic weapon.
  • Wall of Perilous Flame, CAr, greater: Create a wall of fire as the spell, but half the damage from the wall results from supernatural power.
  • Warloc’s Call, CAr, greater: Use sending as the spell, but risk damage from recipient.
Complete Arcane, Dark:
  • Utterdark Blast, CAr, dark essence: Target must make Fortitude save or gain two negative levels.
  • Eldritch Doom, CAr, dark blast: Blast affects all enemies within 20 feet.
  • Dark Discorporation, CAr, dark, 8: Your body changes to swarm and gain “swarm abilities”.
  • Dark Foresight, CAr, dark: Use foresight as the spell, and communicate telepathically with a close target of the effect.
  • Path of Shadow, CAr, dark, 6: As spell Shadowwalk, but each hour you regain hp as if rested for a full day.
  • Retributive Invisibility, CAr, dark, 5: As spell Greater Invisibility, but if dispelled sonic boom 20’ radius 4d6 sonic dmg & stun 1 riound, fort save for ½ & no stun.
  • Word of Changing, CAr, dark, 5: As spell Baleful Polymorph, but save allowed after 24 hours.
Complete Mage, Least
  • Hammer Blast, CM, least essence: Eldritch blast deals normal damage to objects.
  • All-Seeing Eyes, CM, least: As comprehend languages on written material, bonus on Search and Spot checks.
  • Call of the Beast, CM, least: Speak with animals and influence their behavior.
  • Otherworldy Whispers, CM, least, 2: +6 on Knowledge Arcana, Religion, Planes.
  • Serpent’s Tongue, CM, least: Gain the scent ability, +5 bonus on saves against poison.
  • Soulreaving Aura, CM, least: As reaving aura, plus gain temporary hit points if nearby creature dies.
  • Swimming in the Styx, CM, least, 2: Swim speed same as base land speed, breathe water.
Complete Mage, Lesser:
  • Baneful Blast, CM. lesser essence: Eldritch blast deals extra damage against specified creature type.
  • Cold Comfort, CM, lessser: You and nearby allies protected by endure elements.
  • Crawling Eye, CM, lesser: Your eye leaves your head and grows spidery legs, enabling it to scout for you.
  • Disembodied Hand, CM, lesser: Detach one of your hands and send it forth to manipulate objects or attack.
  • Mask of Flesh, CM. lesser, 3: Touch attack as spell Disguise Self, you choose: will save or target lose 1d6 CHA for duration 1hour/level.
  • Relentless Dispelling, CM, lesser, 4: As Dispell Magic + one more Dispel Magic next round.
  • Witchwood Step, CM, lesser: Walk on water and move through some obstacles unimpeded.
Complete Mage, Greater:
  • Hindering Blast, CM, greater essence: Target of your eldritch blast must succeed on a Will save or be slowed for 1 round.
  • Caustic Mire, CM, greater: Acidic sludge slows progress, deals damage.
  • Hellspawned Grace, CM, greater: Transform into a hellcat for 1 round/2 warlock levels.
  • Nightmares Made Real, CM, greater, 5: As spell Nightmare Terrain in CM, but each creature within area take 1d6 dmg each of your turns if not succeed savde for disbelieve.
  • Painful Slumber of Ages, CM, greater, 6: As spell Endless Slumber in CM, but awakened any other way than save take level hp dmg.
Complete Mage, Dark:
  • Binding Blast, CM, dark essence: Target of your eldritch blast must make Will save or be stunned for 1 round.
  • Caster’s Lament, CM. greater, 8: Touch attack as spell Break Enchantment, but only once/24 hours per effect, + counter spel up to 7th level as spell Greater Dispel Magic.
  • Steal Summoning, CM, dark: Take control of another caster’s summoned monster.
Dragon?
  • Eldritch Glaive, DrM, least blast: Blast becomes a glaive, which uses touch attacks to hit.
  • Detoriating Blast, DrM, lesser essence: Blast lowers damage reduction of target.
  • Dread Seizure, DrM, lesser, 4: Speak a word, single target ½ speed, -5 on attacks if more than 5’ away, effect 3 rounds, fort negates.
  • Ignore the Pyre, DrM, lesser: Gain resistance to any energy type equal to your caster level.
  • Weighty Utterance, DrM, lesser, 4: Speak a word on Dark Speech (Book of Vile Darkness), one single creature within 60’, will save or fall 5’/level, if hit ground take fall dmg & can’t fly for 1 round.
  • Penetrating Blast, DrM, greater essence: Blast has +4 bonus on caster level checks to overcome spell resistance, and target has spell resistance lowered.
  • Dragonward, DrM, greater blast: Resist dragon abilities.
  • Eldritch Line, DrM, greater blast: Blast becomes a 60ft line.
  • Impenetrable Barrier, DrM, dark, 7: As spell Wall of Force, only one wall at a time, if destroyed you take 1d10 dmg.
Cityscape
  • Cocoon of Refuse, City, least: Subject is entangled by trash and detritus in an area.
  • Thieve’s Bane, City, lesser: As hold portal, plus the portal explodes for 5d6 damage when forced open.
  • Devil’s Whispers, City, greater, 5: As spell Suggestion, but as effect ends save at -5 or forget. You can have CHA Devil’s Whispers at same time.
Drow
  • Spider Shape, Drow, lesser: Take the form of a fiendish spider.
  • Sudden Swarm, Drow, lesser, 4: When creature killed by invocation/eldritch blast, a swarm of spiders burst through the corpse, max one swarm at same time, level rounds.
DnD5 https://dnd5e.wikidot.com/warlock%3Aeldritch-invocations
  • Agonizing Blast, DnD5, least, 2: Add CHA modifier to Eldritch Blast dmg.
  • Armor of Shadows, DnD5, least, 2: As spell Mage Armor.
  • Ascendant Step, DnD5, least, 2: As spell levitate.
  • Beast Speech, DnD5, least: Speak with animals, as the spell, at will.
  • Beguiling Influence, DnD5, least: Proficiency in the Deception and Persuasion skills.
  • Bewitching Whispers, DnD5, level 7: Compulsion 1/day.
  • Chains of Carceri, familiar, level 15: Hold mnster (only Celestial/Fiend/Elemental) at will, must take long rest against same creature.
  • Cloak of Flies, Xanathar, level 5: Surronded by magical aura look like buzzing flies, 5’ radius, advantage on intimidation, disadvantage on other CHA, creatures within take CHA poison dmg, last untill unconscious or dismissed, 1/day.
  • Devil’s Sight, DnD5, least, 2: See in magical/nonmagical darkness, 120’.
  • Dreadful Word, DnD5, level 7, Cast Confusion 1/day.
  • Eldritch Mind, DnD5, least, 2: +6 on Concentrate.
  • Eldritch Sight, DnD5, least, 2: As spell Detect Magic.
  • Eldritch Spear, DnD5: Eldritch Blast 300’.
  • Eyes of the Rune Keeper, DnD5: You can read all languages.
  • Fiendish Vigor, DnD5, least, 2, As spell False Life.
  • Gaze of Two Minds, DnD5: See through aother willing creatures eyes, while self blinded.
  • Ghostly Gaze, Xanathar, level 7: 30’ X-ray vision + dark vision in 1 minute, must rest for 1 hr to use again.
  • Gift of the Dephts, Xanathar, level 5: Breathe underwater, swim speed as walk. Also cast Water Breathing on other 1/day.
  • Gift of the Ever-Living Ones, Xanathar, familiar: Heal twice as fast when familiar is within 100’.
  • Grasp of Hadar, Xanathar: Eldritch blast pull creature 10’ closer.
  • Investment of the Chain Master, Tasha, familiar:
  • Kiss of Mephistopoles, Unearthed Arcana 40, level 5: Creature hit by Eldritch blast also hit by Fireball centered on it, uses 1 spell slot.
  • Lance of Lethargy, Xanathar: Hit by Eldritch Blast lose 10’ move for 1 round.
  • Maddening Hex, Xanathar, ability to curse, level 5: Target and all within 5’ take CHA psychic dmg.
  • Mask of Many Faces, DnD5, least, 2: As spell Change Self.
  • Master of Myriad Forms, DnD5, lesser, 3: As spell Alter Self.
  • Minions of Chaos, DnD5, level 9: Conjure Elemental 1/day.
  • Mire the Mind, DnD5, level 5: Slow 1/day.
  • Misty Visions, DnD5, least, 2: As spell Silent Image.
  • One with Shadows, DnD5, level 5: If in shadow and not moving; invisible.
  • Otherwordly Leap, DnD5, level 9: Cast Jump at will.
  • Relentless Hex ,Xanathar, ability to curse, level 7: If cused target visible, you can teleport 30’ closer 1/round.
  • Repelling Blast, DnD5: Eldritch Blast push creature 10’.
  • Sculptor of Flesh, level 7: Cast Polymorph 1/day.
  • Shroud of Shadow, Xanathar, level 15: Cast Invisibility at will.
  • Sign of Ill Omen, DnD5, level 5: Cast Bestow Curse 1/day.
  • Thief of Five Fates, DnD5: Cast Bane 1/day.
  • Tomb of Levistus, Xanathar, level 5: As reaction to dmg, entombe in ice for 1 round, dmg taken draws from 10 temporary hp.
  • Trickster’s Escape, Xanathar, level 7: Cast Freedom of Movement 1/day.
  • Undying Servitude, Tasha, level 5: Cast Animate Dead 1/day.
  • Visions of Distant Realms, DnD5, lesser, 4: As spell Arcane Eye.
  • Voice of the Chain Master, DnD5, familiar: As familiar is on the same plane, use familiars senses, speak through familiar.
  • Whispers of the Grave, DnD5, lesser, 4: As spell Speak with Dead.
  • Witch Sight, DnD5, greater, 6: As spell True Seeing, but only you & 30’.

DnD4
https://dnd4.fandom.com/wiki/Warlock

Cantrip: Phantasmal Escape (Illusion)
Casting time: 1 action
Range: 30’
Components: V, S (dust thrown in the air)
Duration: 1 round
Choose one target that you have eye contact with.
Throw some dust in the air. I start to glitter and sparkle and you will disappear in front of his eyes until the beginning of your next turn.

Dreadful Word
A word that causes dmg.

Steal Life
A black string of pulsating necrotic energy connect your mouth to the targets heart.
Target takes 1d6 necrotic dmg each round, you receive that amount of temporary hp.

Witchfire
Target engulfed in flames.
They continue until put out.

Curse of the dark dream / Mire of the mind.
Target se only hallucionations and is effectively blinded and mentally assaulted.

Frigid darknes
Black oily darkness creeps up from the ground to swallow the target. Cold dmg & fear.

Dust devil
Throw target into the air.

Ill Omen
target has disadvantage on all rolls, all others has advantage against the target.

Ghostly Message
A ghostly image of you appear before the target within 100 miles and deliver a short message.

Plague of the Fireflies
Like insect plague, but burning from hell and causes fire dmg.

Cloak of Shadow
fly with shadowy wings.

Maelstrom
A black swirling hole opens under target who fall down and takes dmg as he is flyiing around.

Raven’s Glamor
Misty Step, but you appear as a major Image for one more round.

Cleave
Upper half of body just float in the air. Lower half act as confused.
Target must spend round to pull himself together – succeed with a save.

Venomous Thorns
Thorns grow, targets in area must both save to escape and save vs. poison.

Curse of the Twin Princes
You touch the target and start to look and sound exactly the same. No one can tell you apart.

Black hole
A hole appear below target simultaneously a hole appear 10’/ spell level above target. As soon as the target fall through and appear above the hole vanishes and the target take falling dmg.
If there is a ceiling below the hole above, the hole appear in the ceiling, but the target still fall the full distance.

Steal Luck
During next round the target has disadvantage on next d20 roll, and you have advantage.

Fates Entwined
Target takes same dmge as caster.

Hellraiser Chains
Target imobilized.
If target dies, he is sent to hell.

Summon rot grub
Rot grubs attack target

Eyes in the back, eyes everywhere
Can’t be surprised, advantage on perception, fail all saves depending on eye sight (like medsua)

Turn to ooze
Caster polymorph himself to an ooze

Rain of Hell
Fire and acid fall from sky

Ghostly attacks
Invisible force attack target if not defending all the time.

Meteor Strike

Mischief of Magpies
A swarm of black-white birds appear in area round the targets.
Each round the swarm make pick pockets agains targets.

Web of pain
All enemies linked and take the same damage

Gaze of Lethargy

DnD3 Dragon Shaman Invocations
https://srd.dndtools.org/srd/magic/invocations/classInvocationLists/dragonShamanInvocations.html

ENworld
https://www.enworld.org/threads/new-warlock-invocations.656403/

Egna invocations

  • Bygger mestadels på spells
  • Spells ska ha duration på minst 1 minut
  • Vanliga skolor: charm, divination, illusion, necrotic
  • Även om invocation duration är “always”, ibland 24h, kastar man igen disable första spell

3E PHB
W1 Endure Elements
W1 Hideous Laughter
W1 Silent Image
W1 Unseen Servant
W2 Resist Energy
W2 Detect Thoughts
W2 Touch of Idiocy
W2 Scent
W3 Gaseous Form
W3 Nondetection
W3 Stinking Cloud
W3 Gaseous Form
W3 Slow
W4 Polymorph specific)
W5 Baleful Polymorph
W6 True Seeing
W8 Mindblank

Animate Object
Hex
Armor of Agathys
Arms of Hadar
Hunger of Hadar

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